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![]() ![]() You have to have 4 things in the back of your mind while aiming: how your guns perform, range, how fast the enemy is moving, and whether or not they're going to make a maneuver after you fire. But it's something that requires a fair bit of memorization. I can understand the bullet spreading over a ranged shot of about 10-15 kmīut being unable to hit a ship broadside from 4-6 km (complete miss) is broken mechanic plain and. Its absurd that I can't hit and sink or severly damage an aircraft carrier or a DD from 3-4 km. its not even close to being realistic or fair at this point What does the US Navy allow bent and warped gun barrels on their damm ships. i know it sucks at long ranges with its terrible dispersion but theres no realistic reason when you finally have a dd or cruiser in your sights at close range after suffering with their HE spam and dodging torpedoes for half the game and finally you get close enough for some well deserved payback and you line up the perfect shot while hes broadside trying to torp you and you see 2 or 3 go high and 2 or 3 go low and on top of it i had 1 go like 75 feet in front of the ship which was further than where i aimed. Originally posted by linusboy2118:The Wyoming. ![]() All those affect their trajectories a lot. ![]() Wyoming is actually good, wanna me recording a replay with it and uploading it? I have no idea how to explain how to use it better.Ībout reasons: crudely manufactured shells have different masses, skewed centering, different powder charges, etc. ![]() its not even close to being realistic or fair at this point That's normal for T4 BBs since they have a lot of guns with a lot of damage which should compensate accuracy somewhat. ![]()
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